protected void ToggleCameraShakeComponent(bool flag)
        {
            m_cameraShake = MyCamera.gameObject.GetComponent <XftCameraShakeComp>();
            if (m_cameraShake == null)
            {
                m_cameraShake = MyCamera.gameObject.AddComponent <XftCameraShakeComp>();
            }

            m_cameraShake.enabled = flag;
        }
Beispiel #2
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 protected void ToggleCameraShakeComponent(bool flag)
 {
     m_cameraShake = MyCamera.gameObject.GetComponent<XftCameraShakeComp>();
     if (m_cameraShake == null)
     {
         m_cameraShake = MyCamera.gameObject.AddComponent<XftCameraShakeComp>();
     }
     if (m_cameraShake.PositionSpring == null || m_cameraShake.RotationSpring == null)
         m_cameraShake.Init();
     m_cameraShake.enabled = flag;
 }
Beispiel #3
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 protected void ToggleCameraShakeComponent(bool flag)
 {
     m_cameraShake = MyCamera.gameObject.GetComponent <XftCameraShakeComp>();
     if (m_cameraShake == null)
     {
         m_cameraShake = MyCamera.gameObject.AddComponent <XftCameraShakeComp>();
     }
     if (m_cameraShake.PositionSpring == null || m_cameraShake.RotationSpring == null)
     {
         m_cameraShake.Init();
     }
     m_cameraShake.enabled = flag;
 }
Beispiel #4
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        protected void ToggleCameraShakeComponent(bool flag)
        {
            //not init correctly, should init later.
            if (MyCamera == null)
            {
                return;
            }

            m_cameraShake = MyCamera.gameObject.GetComponent <XftCameraShakeComp>();
            if (m_cameraShake == null)
            {
                m_cameraShake = MyCamera.gameObject.AddComponent <XftCameraShakeComp>();
            }

            m_cameraShake.enabled = flag;
        }
        protected void ToggleCameraShakeComponent(bool flag)
        {
            m_cameraShake = MyCamera.gameObject.GetComponent<XftCameraShakeComp>();
            if (m_cameraShake == null)
            {
                m_cameraShake = MyCamera.gameObject.AddComponent<XftCameraShakeComp>();
            }

            m_cameraShake.enabled = flag;
        }
        protected void ToggleCameraShakeComponent(bool flag)
        {
            //not init correctly, should init later.
            if (MyCamera == null)
                return;

            m_cameraShake = MyCamera.gameObject.GetComponent<XftCameraShakeComp>();
            if (m_cameraShake == null)
            {
                m_cameraShake = MyCamera.gameObject.AddComponent<XftCameraShakeComp>();
            }

            m_cameraShake.enabled = flag;
        }