/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { spriteBatch = new SpriteBatch(GraphicsDevice); Services.AddService(typeof(SpriteBatch), spriteBatch); player = new Player(this); var commands = new IConsoleCommand[] { new MovePlayerCommand(player), new RotatePlayerDegreesCommand(player) }; console = new GameConsole(this, spriteBatch, commands, new GameConsoleOptions { Font = Content.Load<SpriteFont>("GameFont"), FontColor = Color.LawnGreen, Prompt = "~>", PromptColor = Color.Crimson, CursorColor = Color.OrangeRed, BackgroundColor = new Color(Color.Black,150), PastCommandOutputColor = Color.Aqua, BufferColor = Color.Gold }); console.AddCommand("rotRad", a => { var angle = float.Parse(a[0]); player.Angle = angle; return String.Format("Rotated the player to {0} radians", angle); }); base.Initialize(); }
public MovePlayerCommand(Player player) { this.player = player; }
public RotatePlayerDegreesCommand(Player player) { this.player = player; }