void IFormAnimationComponent.Show()
 {
     TransformAnchor.SetAsLastSibling();
     ChangeState(true);
     OnShowStart();
 }
Example #2
0
 public override void Awake(StateMachine stateMachine)
 {
     _actor       = stateMachine.transform;
     _protagonist = ((CritterFaceProtagonistSO)OriginSO).playerAnchor;
 }
Example #3
0
 public void SetPlayerCamera(TransformAnchor cam)
 {
     _gameplayCameraTransform = cam;
 }
 public override void Awake(StateMachine stateMachine)
 {
     _actor          = stateMachine.transform;
     _protagonist    = ((NPCFaceProtagonistSO)OriginSO).playerAnchor;
     rotationOnEnter = _actor.rotation;
 }