public SimpleIndicator(Vector2 position, IndicatorData data)
        {
            name = data.Name;
            key = data.Key;
            digits = new Digit[data.DigitCount];

            backgroundTexture = GameResources.Content.Load<Texture2D>(data.BackgroundTexturePath);
            var alphabet = GameResources.Content.Load<Texture2D>(data.AlphabetTexturePath);
            this.basePosition = position;
            for (int i = 0; i < digits.Length; i++)
            {
                digits[i] = new Digit(initialPosition + basePosition, alphabet);

                initialPosition.X += alphabet.Width;
            }
        }
Example #2
0
        // private bool isBinary;
        //private GaugeData.Gauges gaugeType;
        //private Texture2D backgroundTexture;
        public Gauge(Vector2 position, IndicatorData data)
        {
            name = data.Name;
            key = data.Key;
            digits = new AnimatedDigit[data.DigitCount];

            this.isBinary = data.IsBinary;
            backgroundTexture = GameResources.Content.Load<Texture2D>(data.BackgroundTexturePath);
            var digitSprites = GameResources.Content.Load<SpriteSheet>("Sprites/UI/HUD/Digit/Sprites");
            this.basePosition = position;
            for (int i = 0; i < digits.Length; i++)
            {

                digits[i] = new AnimatedDigit();
                digits[i].Restore(initialPosition + basePosition, digitSprites, null);
                digits[i].CyphersTexture = GameResources.Content.Load<Texture2D>(data.AlphabetTexturePath);
                initialPosition.X += digitSprites.SourceRectangle(0).Width;
            }
        }
Example #3
0
 public Indicator(Vector2 position, IndicatorData data)
 {
     backgroundTexture = Resources.Content.Load<Texture2D>("Sprites/UI/HUD/Gauge/gauge2");
     this.basePosition = position;
     isBinary = data.IsBinary;
 }