Example #1
0
        private bool TryTetraminoRotate(Tetramino activeTetramino)
        {
            bool       result              = true;
            Rotation   checkingRotation    = (Rotation)(((int)_rotation + 1) % 4);
            int        chekingNumberRotate = (int)checkingRotation;
            Vector2Int checkingShiftPos    = _activeTetraminoPos + activeTetramino.ShiftVector[chekingNumberRotate];;

            for (int i = 0; i < 4; i++)
            {
                for (int j = 0; j < 4; j++)
                {
                    if (!activeTetramino[j, i, checkingRotation].State)
                    {
                        continue;
                    }
                    if ((j + checkingShiftPos.y >= _glassfulHigh || i + checkingShiftPos.x >= _glassfulWidth || i + checkingShiftPos.x < 0 || _glassful[j + checkingShiftPos.y, i + checkingShiftPos.x].State))
                    {
                        result = false;
                    }
                }
            }
            if (result)
            {
                _rotation           = checkingRotation;
                _activeTetraminoPos = checkingShiftPos;
            }
            return(result);
        }
Example #2
0
        public void GameStart()
        {
            int tetraminoIndex = TetraminoIndexGenerate();

            _incomingTetramino = new Tetramino(_tetraminoTypes.TetraminoTypesArray[tetraminoIndex], _tetraminoTypes.TetraminoShiftVectorsArray[tetraminoIndex], tetraminoIndex);
            NewTetraminoCreate();
            GameRun();
        }
Example #3
0
 private void TetraminoInsert(Tetramino activeTetramino)
 {
     for (int i = 0; i < 4; i++)
     {
         for (int j = 0; j < 4; j++)
         {
             if (activeTetramino[j, i, _rotation].State)
             {
                 _glassful[_activeTetraminoPos.y + j, _activeTetraminoPos.x + i] = activeTetramino[j, i, _rotation];
             }
         }
     }
 }
Example #4
0
        private void NewTetraminoCreate()
        {
            _activeTetramino    = _incomingTetramino;
            _activeTetraminoPos = _incomingTetraminoPos;
            _rotation           = Rotation.Angle0;

            if (!TryTetraminoMove(_startPosition))
            {
                GameStop();
                onGameOver?.Invoke(this, EventArgs.Empty);
            }
            int tetraminoIndex = TetraminoIndexGenerate();

            _incomingTetramino = new Tetramino(_tetraminoTypes.TetraminoTypesArray[tetraminoIndex], _tetraminoTypes.TetraminoShiftVectorsArray[tetraminoIndex], tetraminoIndex);
        }