private void CreateSnappingModeUI()
        {
            SnappingModeGameObject = new GameObject();
            SnappingModeController = SnappingModeGameObject.AddComponent <SnappingModeController>();

            SnappingModeGameObject.SetActive(true);
        }
Example #2
0
 private void Awake()
 {
     Instance = this;
 }