private void CreateSnappingModeUI()
        {
            SnappingModeGameObject = new GameObject();
            SnappingModeController = SnappingModeGameObject.AddComponent <SnappingModeController>();

            SnappingModeGameObject.SetActive(true);
        }
Ejemplo n.º 2
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 private void Awake()
 {
     Instance = this;
 }