/// <summary>
        /// Give the nearest object.
        /// </summary>
        /// <param name="objectList"></param>
        /// <returns></returns>
        public ReactableObject nearestObject(List <ReactableObject> objectList)
        {
            ReactableObject nearestObject = null;
            double          distance      = 0;

            foreach (ReactableObject reactableObject in objectList)
            {
                // The first object in the radius of the current object is the nearest.
                if (nearestObject == null)
                {
                    nearestObject = reactableObject;
                    distance      = distanceCalculation(reactableObject);
                }
                // Check if the others object in the radius is the nearest.
                if (distanceCalculation(reactableObject) < distance)
                {
                    nearestObject = reactableObject;
                    distance      = distanceCalculation(reactableObject);
                }
            }

            return(nearestObject);
        }
 public double distanceCalculation(ReactableObject a)
 {
     return(Math.Sqrt((a.x - x) * (a.x - x) + (a.y - y) * (a.y - y)));
 }