Example #1
0
        // firstDocID is ignored since nextDoc() initializes 'current'
        public /*protected internal*/ override bool Score(Collector collector, int max, int firstDocID)
        {
            bool         more;
            Bucket       tmp;
            BucketScorer bs = new BucketScorer();

            // The internal loop will set the score and doc before calling collect.
            collector.SetScorer(bs);
            do
            {
                bucketTable.first = null;

                while (current != null)
                {
                    // more queued

                    // check prohibited & required
                    if ((current.bits & prohibitedMask) == 0 && (current.bits & requiredMask) == requiredMask)
                    {
                        if (current.doc >= max)
                        {
                            tmp               = current;
                            current           = current.next;
                            tmp.next          = bucketTable.first;
                            bucketTable.first = tmp;
                            continue;
                        }

                        if (current.coord >= minNrShouldMatch)
                        {
                            bs.score = current.score * coordFactors[current.coord];
                            bs.doc   = current.doc;
                            collector.Collect(current.doc);
                        }
                    }

                    current = current.next;                     // pop the queue
                }

                if (bucketTable.first != null)
                {
                    current           = bucketTable.first;
                    bucketTable.first = current.next;
                    return(true);
                }

                // refill the queue
                more = false;
                end += BucketTable.SIZE;
                for (SubScorer sub = scorers; sub != null; sub = sub.next)
                {
                    int subScorerDocID = sub.scorer.DocID();
                    if (subScorerDocID != NO_MORE_DOCS)
                    {
                        more |= sub.scorer.Score(sub.collector, end, subScorerDocID);
                    }
                }
                current = bucketTable.first;
            }while (current != null || more);

            return(false);
        }
Example #2
0
		// firstDocID is ignored since nextDoc() initializes 'current'
		public /*protected internal*/ override bool Score(Collector collector, int max, int firstDocID)
		{
			bool more;
			Bucket tmp;
			BucketScorer bs = new BucketScorer();
			// The internal loop will set the score and doc before calling collect.
			collector.SetScorer(bs);
			do 
			{
				bucketTable.first = null;
				
				while (current != null)
				{
					// more queued 
					
					// check prohibited & required
					if ((current.bits & prohibitedMask) == 0 && (current.bits & requiredMask) == requiredMask)
					{
						
						if (current.doc >= max)
						{
							tmp = current;
							current = current.next;
							tmp.next = bucketTable.first;
							bucketTable.first = tmp;
							continue;
						}
						
						if (current.coord >= minNrShouldMatch)
						{
							bs.score = current.score * coordFactors[current.coord];
							bs.doc = current.doc;
							collector.Collect(current.doc);
						}
					}
					
					current = current.next; // pop the queue
				}
				
				if (bucketTable.first != null)
				{
					current = bucketTable.first;
					bucketTable.first = current.next;
					return true;
				}
				
				// refill the queue
				more = false;
				end += BucketTable.SIZE;
				for (SubScorer sub = scorers; sub != null; sub = sub.next)
				{
					int subScorerDocID = sub.scorer.DocID();
					if (subScorerDocID != NO_MORE_DOCS)
					{
						more |= sub.scorer.Score(sub.collector, end, subScorerDocID);
					}
				}
				current = bucketTable.first;
			}
			while (current != null || more);
			
			return false;
		}