Example #1
0
 private void Login_Click(object sender, RoutedEventArgs e)
 {
     if (user.Text == "" || pass.Password == "")
     {
         MessageBox.Show("id or password can't be empty");
     }
     else
     {
         //SocketClientOut.accountEstablish();
         SocketClientOut.connectionEstablish();
         SocketClientOut.privatePort();
         SocketClientOut.sendActionRequest(Encoding.ASCII.GetBytes("login"));
         SocketClientOut.sendIdAndPassword(Encoding.ASCII.GetBytes(user.Text), Encoding.ASCII.GetBytes(pass.Password));
         var access = SocketClientOut.receiveAccess();
         if (Encoding.ASCII.GetString(access) == "granted")
         {
             var  st = Encoding.ASCII.GetString(SocketClientOut.receiveAccess());
             User x  = JsonConvert.DeserializeObject <User>(st);
             st       = Encoding.ASCII.GetString(SocketClientOut.receiveAccess());
             allSongs = JsonConvert.DeserializeObject <Playlist>(st);
             AfterLogin b = new AfterLogin(x);
             Reset();
             this.Hide();
             b.Show();
         }
         else if (Encoding.ASCII.GetString(access) == "denied")
         {
             InvalidLogin.Visibility = Visibility.Visible;
         }
     }
 }
Example #2
0
        private void StopPlayingClick(object sender, RoutedEventArgs e)

        {
            if (SocketClientOut.waveOut.PlaybackState == NAudio.Wave.PlaybackState.Playing || SocketClientOut.waveOut.PlaybackState == NAudio.Wave.PlaybackState.Paused)
            {
                SocketClientOut.buffering = false;
                SocketClientOut.stopSong();
                stopPlay.Content = "Play";
            }
            else if (SocketClientOut.waveOut.PlaybackState == NAudio.Wave.PlaybackState.Stopped)
            {
                SocketClientOut.buffering = true;
                SocketClientOut.sendActionRequest(Encoding.ASCII.GetBytes("playMusic"));
                SocketClientOut.sendSongName(Encoding.ASCII.GetBytes(songName));
                //SocketClientOut.sendSongName(Encoding.ASCII.GetBytes("haha"));
                var msg = Encoding.ASCII.GetString(SocketClientOut.receiveAccess());
                if (msg == "granted")
                {
                    ThreadStart receiveStart  = new ThreadStart(SocketClientOut.receivingSong);
                    Thread      receiveThread = new Thread(receiveStart);
                    receiveThread.Start();
                    //SocketClientOut.playSong();
                }
                else
                {
                    MessageBox.Show(msg);
                }
                stopPlay.Content = "Stop";
            }
        }
Example #3
0
        private void Login_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.Key == Key.Enter)
            {
                if (user.Text == "" || pass.Password == "")
                {
                    MessageBox.Show("id or password can't be empty");
                }
                else
                {
                    //SocketClientOut.accountEstablish();
                    SocketClientOut.connectionEstablish();
                    SocketClientOut.privatePort();
                    SocketClientOut.sendActionRequest(Encoding.ASCII.GetBytes("login"));
                    SocketClientOut.sendIdAndPassword(Encoding.ASCII.GetBytes(user.Text), Encoding.ASCII.GetBytes(pass.Password));
                    var access = SocketClientOut.receiveAccess();
                    if (Encoding.ASCII.GetString(access) == "granted")
                    {
                        var  st = Encoding.ASCII.GetString(SocketClientOut.receiveAccess());
                        User x  = JsonConvert.DeserializeObject <User>(st);
                        st       = Encoding.ASCII.GetString(SocketClientOut.receiveAccess());
                        allSongs = JsonConvert.DeserializeObject <Playlist>(st);
                        AfterLogin b = new AfterLogin(x);
                        Reset();
                        this.Hide();
                        b.Show();
                    }
                    else if (Encoding.ASCII.GetString(access) == "denied")
                    {
                        InvalidLogin.Visibility = Visibility.Visible;
                    }
                }

                /*
                 * var msg = "Incorrect Username or Password!";
                 * int counter = 0;
                 * foreach (var x in everyUser.Users)
                 * {
                 *
                 *  if (user.Text == x.mUsername && pass.Password == x.mPassword)
                 *  {
                 *      AfterLogin b = new AfterLogin(x);
                 *      counter++;
                 *      Reset();
                 *      this.Hide();
                 *      b.Show();
                 *      break;
                 *  }
                 *
                 * }
                 *
                 * if (counter == 0)
                 * {
                 *  InvalidLogin.Visibility = Visibility.Visible;
                 *  //MessageBox.Show(msg);
                 * }
                 */
            }
        }
Example #4
0
        private void ListBox_SelectionChanged(object sender, SelectionChangedEventArgs e)
        {
            if (e.AddedItems.Count != 0)
            {
                songName = ((Song)e.AddedItems[0]).ToString();
                SocketClientOut.sendActionRequest(Encoding.ASCII.GetBytes("playMusic"));
                SocketClientOut.sendSongName(Encoding.ASCII.GetBytes(songName));
                //SocketClientOut.sendSongName(Encoding.ASCII.GetBytes("haha"));
                var msg = Encoding.ASCII.GetString(SocketClientOut.receiveAccess());
                if (msg == "granted")
                {
                    ThreadStart receiveStart  = new ThreadStart(SocketClientOut.receivingSong);
                    Thread      receiveThread = new Thread(receiveStart);
                    SocketClientOut.buffering = true;
                    receiveThread.Start();
                    //SocketClientOut.playSong();
                }
                else
                {
                    MessageBox.Show(msg);
                }

                /*
                 * currPlaylistName = ((System.Windows.Controls.ListBox)e.OriginalSource).Tag.ToString();
                 * Playlist currentPL = objectUser.mPlaylists.Where(x => currPlaylistName.Equals(x.mName)).DefaultIfEmpty(null).Single();
                 * if (currentPL != null)
                 * {
                 *  var wmpPL = ax.playlistCollection.newPlaylist("Current Playlist - " + currPlaylistName);
                 *  var startMedia = ax.newMedia(mediaFolder + "\\" + ((Song)e.AddedItems[0]).Directory);
                 *  startMedia.name = ((Song)e.AddedItems[0]).ToString();
                 *  wmpPL.appendItem(startMedia);
                 *  foreach (Song cur in currentPL.mSongs)
                 *  {
                 *      if (!cur.mTitle.Equals(((Song)e.AddedItems[0]).mTitle))
                 *      {
                 *          var fileLocation = mediaFolder + "\\" + cur.Directory;
                 *          var mediaItem = ax.newMedia(fileLocation);
                 *          wmpPL.appendItem(mediaItem);
                 *      }
                 *  }
                 *  ax.currentPlaylist = wmpPL;
                 *
                 * }
                 *
                 *
                 *
                 * //ax.URL = mediaFolder + "\\" + ((Song)e.AddedItems[0]).Directory;
                 * //currMediaName = ((Song)e.AddedItems[0]).Directory;
                 */
            }
        }
Example #5
0
 private void PausePlayingClick(object sender, RoutedEventArgs e)
 {
     if (SocketClientOut.waveOut != null)
     {
         if (SocketClientOut.waveOut.PlaybackState == NAudio.Wave.PlaybackState.Playing)
         {
             SocketClientOut.buffering = false;
             SocketClientOut.pauseSong();
             pauseResume.Content = "Resume";
         }
         else if (SocketClientOut.waveOut.PlaybackState == NAudio.Wave.PlaybackState.Paused)
         {
             SocketClientOut.buffering = true;
             ThreadStart receiveStart  = new ThreadStart(SocketClientOut.resumeSong);
             Thread      receiveThread = new Thread(receiveStart);
             receiveThread.Start();
             pauseResume.Content = "Pause";
         }
     }
 }