Example #1
0
        public void Send(byte[] data, IConnection connection, IBandwidthController bandwidthController,
                         SuccessCallback onSuccess, FailureCallback onFailure)
        {
            var buffer = new Buffer(data);

            SendInternal(IOState.Create(buffer, buffer.Size, connection, bandwidthController, onSuccess, onFailure));
        }
Example #2
0
 private void ReceiveInternal(IOState state)
 {
     if (!state.BandwidthController.CanTransmit(state.PendingBytes))
     {
         _receiveQueue.Add(state);
         return;
     }
     if (state.WaitingForBuffer)
     {
         state.Buffer = _bufferAllocator.Allocate(state.Bytes);
         if (state.WaitingForBuffer)
         {
             _receiveQueue.Add(state);
             return;
         }
     }
     state.BandwidthController.SetTransmittion(state.PendingBytes);
     state.Connection.Receive(state.GetBufferForPending(), (readCount, success) =>
     {
         try
         {
             if (success && readCount > 0)
             {
                 if (readCount < state.PendingBytes)
                 {
                     state.PendingBytes -= readCount;
                     _receiveQueue.Add(state);
                 }
                 else
                 {
                     var data = state.GetData();
                     state.SuccessCallback(data);
                 }
             }
             else
             {
                 state.FailureCallback();
             }
         }
         finally
         {
             state.Release();
             _bufferAllocator.Free(state.Buffer);
         }
     });
 }
Example #3
0
 public void Receive(int bytes, IConnection connection, IBandwidthController bandwidthController,
                     SuccessCallback onSuccess, FailureCallback onFailure)
 {
     ReceiveInternal(IOState.Create(null, bytes, connection, bandwidthController, onSuccess, onFailure));
 }
 private void SendInternal(IOState state)
 {
     if (!state.BandwidthController.CanTransmit(state.PendingBytes))
     {
         _sendQueue.Add(state);
         return;
     }
     if (state.WaitingForBuffer)
     {
         state.Buffer = _bufferAllocator.Allocate(state.Bytes);
         if (state.WaitingForBuffer)
         {
             _sendQueue.Add(state);
             return;
         }
     }
     state.BandwidthController.SetTransmittion(state.PendingBytes);
     state.Connection.Send(state.GetBufferForPending(), (sentCount, success) =>
         {
             try
             {
                 if(success && sentCount > 0)
                 {
                     if (sentCount < state.PendingBytes)
                     {
                         state.PendingBytes -= sentCount;
                         _sendQueue.Add(state);
                     }
                     else
                     {
                         var data = state.GetData();
                         state.SuccessCallback(data);
                     }
                 }
                 else
                 {
                     state.FailureCallback();
                 }
             }
             finally
             {
                 state.Release();
                 _bufferAllocator.Free(state.Buffer);
             }
         });
 }