public CrunchedWord4Grid Crunch(Word4Grid input) { SortedTable <Word4> .Index r1 = this.table.Find(input.Row1); SortedTable <Word4> .Index r2 = this.table.Find(input.Row2); SortedTable <Word4> .Index r3 = this.table.Find(input.Row3); SortedTable <Word4> .Index r4 = this.table.Find(input.Row4); SortedTable <Word4> .Index c1 = this.table.Find(input.Column1); SortedTable <Word4> .Index c2 = this.table.Find(input.Column2); SortedTable <Word4> .Index c3 = this.table.Find(input.Column3); SortedTable <Word4> .Index c4 = this.table.Find(input.Column4); CrunchedWord4Grid crunchedGrid; int c = r1.CompareTo(c1); if (c == 0) { c = r2.CompareTo(c2); if (c == 0) { c = r3.CompareTo(c3); } } if (c > 0) { crunchedGrid = new CrunchedWord4Grid(c1, c2, c3, c4, r1, r2, r3, r4); } else { crunchedGrid = new CrunchedWord4Grid(r1, r2, r3, r4, c1, c2, c3, c4); } return(crunchedGrid); }
public CrunchedWord2Grid( SortedTable <Word2> .Index i1, SortedTable <Word2> .Index i2, SortedTable <Word2> .Index i3, SortedTable <Word2> .Index i4) { this.i1 = i1; this.i2 = i2; this.i3 = i3; this.i4 = i4; }
public CrunchedWord3Grid( SortedTable <Word3> .Index i1, SortedTable <Word3> .Index i2, SortedTable <Word3> .Index i3, SortedTable <Word3> .Index i4, SortedTable <Word3> .Index i5, SortedTable <Word3> .Index i6) { this.i1 = i1; this.i2 = i2; this.i3 = i3; this.i4 = i4; this.i5 = i5; this.i6 = i6; }
public CrunchedWord4Grid( SortedTable <Word4> .Index i1, SortedTable <Word4> .Index i2, SortedTable <Word4> .Index i3, SortedTable <Word4> .Index i4, SortedTable <Word4> .Index i5, SortedTable <Word4> .Index i6, SortedTable <Word4> .Index i7, SortedTable <Word4> .Index i8) { this.i1 = i1; this.i2 = i2; this.i3 = i3; this.i4 = i4; this.i5 = i5; this.i6 = i6; this.i7 = i7; this.i8 = i8; }
public CrunchedWord2Grid Crunch(Word2Grid input) { SortedTable <Word2> .Index r1 = this.table.Find(input.Row1); SortedTable <Word2> .Index r2 = this.table.Find(input.Row2); SortedTable <Word2> .Index c1 = this.table.Find(input.Column1); SortedTable <Word2> .Index c2 = this.table.Find(input.Column2); CrunchedWord2Grid crunchedGrid; int c = r1.CompareTo(c1); if (c > 0) { crunchedGrid = new CrunchedWord2Grid(c1, c2, r1, r2); } else { crunchedGrid = new CrunchedWord2Grid(r1, r2, c1, c2); } return(crunchedGrid); }
public Word2GridCruncher(SortedTable <Word2> table) { this.table = table; }
public void Load(string fileName) { this.table = new SortedTable <TWord>(); LoadFromFile(fileName, s => this.LoadWord(s, w => this.table.Add(w))); this.logger.Log("Loaded {0} words.", this.table.Count); }