Example #1
0
 private void UpdateClientStatus(object state)
 {
     UniversalGameStatus = new GameStatus(GameStatusEnum.GAMEON, 30);
     Broadcaster.DisableGamePlay = false;
     Application["CurrentGridSolution"] = CurrentGridSolution = null;
     CurrentServedObject = new ServedObject { Status = MvcApplication.UniversalGameStatus, Grid = CurrentGrid, TotalWords = lst[servedGridIndex-1].Solution.Count() };
     GlobalHost.ConnectionManager.GetHubContext<MoveShapeHub>().Clients.All.StartNewGame(CurrentServedObject);
     gameStatusTimer.Stop();
 }
Example #2
0
 private void UpdateClientStatus(object state)
 {
     UniversalGameStatus                = new GameStatus(GameStatusEnum.GAMEON, 30);
     Broadcaster.DisableGamePlay        = false;
     Application["CurrentGridSolution"] = CurrentGridSolution = null;
     CurrentServedObject                = new ServedObject {
         Status = MvcApplication.UniversalGameStatus, Grid = CurrentGrid, TotalWords = lst[servedGridIndex - 1].Solution.Count()
     };
     GlobalHost.ConnectionManager.GetHubContext <MoveShapeHub>().Clients.All.StartNewGame(CurrentServedObject);
     gameStatusTimer.Stop();
 }
Example #3
0
 private void GenerateNewGrid(object state)
 {
     var curGrid = lst[servedGridIndex++];
     LatestServedTime = DateTime.Now.AddSeconds(30);
     UniversalGameStatus = new GameStatus(GameStatusEnum.SCOREDISPLAY, 30);
     gameStatusTimer.Start();
     Application["CurrentGrid"] = CurrentGrid = curGrid.Grid;
     Application["CurrentGridSolution"] = CurrentGridSolution = servedGridIndex > 1 ? lst[servedGridIndex - 2].Solution : null;// distribute results of the previous grid
     Broadcaster.DisableGamePlay = true;
     CurrentServedObject = new ServedObject { Status = MvcApplication.UniversalGameStatus, Solution = MvcApplication.CurrentGridSolution };
     GlobalHost.ConnectionManager.GetHubContext<MoveShapeHub>().Clients.All.DisableGamePlay(CurrentServedObject);
     curGrid.Grid.ServedOn = LatestServedTime;
     if ((lst.Count() - servedGridIndex) < 10)
         Task.Factory.StartNew(new Action(AddNewGrids));
 }
Example #4
0
        private void GenerateNewGrid(object state)
        {
            var curGrid = lst[servedGridIndex++];

            LatestServedTime    = DateTime.Now.AddSeconds(30);
            UniversalGameStatus = new GameStatus(GameStatusEnum.SCOREDISPLAY, 30);
            gameStatusTimer.Start();
            Application["CurrentGrid"]         = CurrentGrid = curGrid.Grid;
            Application["CurrentGridSolution"] = CurrentGridSolution = servedGridIndex > 1 ? lst[servedGridIndex - 2].Solution : null;// distribute results of the previous grid
            Broadcaster.DisableGamePlay        = true;
            CurrentServedObject = new ServedObject {
                Status = MvcApplication.UniversalGameStatus, Solution = MvcApplication.CurrentGridSolution
            };
            GlobalHost.ConnectionManager.GetHubContext <MoveShapeHub>().Clients.All.DisableGamePlay(CurrentServedObject);
            curGrid.Grid.ServedOn = LatestServedTime;
            if ((lst.Count() - servedGridIndex) < 10)
            {
                Task.Factory.StartNew(new Action(AddNewGrids));
            }
        }