private void button2_Click_1(object sender, RoutedEventArgs e) { FractalSettings fractalSettings = new FractalSettings(); // load fractal string store = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) + "\\WooScripter\\Scripts\\fractal"; // Configure open file dialog box Microsoft.Win32.OpenFileDialog dlg = new Microsoft.Win32.OpenFileDialog(); dlg.FileName = "fractal"; // Default file name dlg.DefaultExt = ".wfd"; // Default file extension dlg.Filter = "Fractal Descriptor|*.wfd"; // Filter files by extension dlg.InitialDirectory = store; // Show open file dialog box Nullable <bool> result = dlg.ShowDialog(); // get name of file if (result == true) { string filename = dlg.FileName; StreamReader sr = new StreamReader(filename); string fractal = sr.ReadToEnd(); fractalSettings.Load(fractal); sr.Close(); _RenderOptions = fractalSettings._RenderOptions; _FractalColours = fractalSettings._FractalColours; _FractalIterations = fractalSettings._FractalIterations; } }
private void SaveFractal(string name) { string store = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) + "\\WooFractal\\Scripts"; if (!System.IO.Directory.Exists(store)) { System.IO.Directory.CreateDirectory(store); } store = store + "\\" + "fractal"; if (!System.IO.Directory.Exists(store)) { System.IO.Directory.CreateDirectory(store); } string filename = store + "\\" + name + ".wfd"; using (StreamWriter sw = new StreamWriter(filename)) { try { FractalSettings fractalSettings = new FractalSettings(); fractalSettings.Set(_RenderOptions, _FractalColours, _FractalIterations); sw.Write(fractalSettings.BuildXML()); sw.Close(); } catch (Exception /*e*/) { // lets not get overexcited... } } }
public void SetShaderVars(mat4 viewMatrix, vec3 position, vec3 sunDirection, Camera camera, FractalSettings fractalSettings) { _ViewMatrix = viewMatrix; _Position = position; _SunDirection = sunDirection; _Camera = camera; _FramesRendered = 0; _ProgressiveIndex = 0; _FractalSettings = fractalSettings; }
public void LoadXML(XmlReader reader) { while (reader.NodeType != XmlNodeType.EndElement && reader.Read()) { if (reader.NodeType == XmlNodeType.Element && reader.Name == "FRACTAL") { _FractalSettings = new FractalSettings(); _FractalSettings.LoadXML(reader); } if (reader.NodeType == XmlNodeType.Element && reader.Name == "CAMERA") { _Camera = new Camera(); _Camera.LoadXML(reader); } } reader.Read(); // finish off reading the scene }
private FractalSettings LoadFractal(string name) { FractalSettings fractalSettings = new FractalSettings(); string filename = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) + "\\WooFractal\\Scripts\\fractal\\" + name + ".wfd"; if (System.IO.File.Exists(filename)) { StreamReader sr = new StreamReader(filename); string fractal = sr.ReadToEnd(); fractalSettings.Load(fractal); sr.Close(); _RenderOptions = fractalSettings._RenderOptions; _FractalColours = fractalSettings._FractalColours; _FractalIterations = fractalSettings._FractalIterations; } return(fractalSettings); }
private void button1_Click_1(object sender, RoutedEventArgs e) { // save fractal string store = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) + "\\WooFractal\\Scripts"; if (!System.IO.Directory.Exists(store)) { System.IO.Directory.CreateDirectory(store); } store = store + "\\" + "fractal"; if (!System.IO.Directory.Exists(store)) { System.IO.Directory.CreateDirectory(store); } SaveFileDialog saveFileDialog1 = new SaveFileDialog(); saveFileDialog1.InitialDirectory = store; saveFileDialog1.Filter = "Fractal Descriptor (*.wfd)|*.wfd"; saveFileDialog1.FilterIndex = 1; if (saveFileDialog1.ShowDialog() == true) { // Save document string filename = saveFileDialog1.FileName; using (StreamWriter sw = new StreamWriter(filename)) { try { FractalSettings fractalSettings = new FractalSettings(); fractalSettings.Set(_RenderOptions, _FractalColours, _FractalIterations); sw.Write(fractalSettings.BuildXML()); sw.Close(); } catch (Exception /*e*/) { // lets not get overexcited... } } } }
public Scene() { _Camera = new Camera(); _FractalSettings = new FractalSettings(); _GPULight = new GPULight(); }