Example #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // TODO: Add your drawing code here
            spriteBatch.Begin();
            player.Draw(spriteBatch);
            foreach (Fire a in balls) // Loop through List with foreach
            {
                a.Draw(spriteBatch);
            }
            foreach (Enemy a in enemies) // Loop through List with foreach
            {
                a.Draw(spriteBatch);
            }



            //Draw the healthbar on the screen
            mHealthbar.Draw(spriteBatch, this.Window);

            //Draw the fuelbar to the screen
            mFuelbar.Draw(spriteBatch, this.Window);
            mMouseIconSprite.Draw(spriteBatch);
            spriteBatch.End();

            base.Draw(gameTime);
        }
Example #2
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // TODO: Add your drawing code here
            spriteBatch.Begin();
            foreach (Fire a in balls) // Loop through List with foreach
            {
                a.Draw(spriteBatch);
            }
            foreach (Enemy a in enemies) // Loop through List with foreach
            {
                a.Draw(spriteBatch);
            }
            player.Draw(spriteBatch);
            mMouseIconSprite.Draw(spriteBatch);
            spriteBatch.End();

            base.Draw(gameTime);
        }