/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here //balls.Add(new Knight()); //balls.Add(new MouseIcon()); player = new Player(); mMouseIconSprite = new MouseIcon(); totalForFireElapsed = TimeSpan.FromMilliseconds(200); totalForSpawnElapsed = TimeSpan.Zero; base.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here //balls.Add(new Knight()); //balls.Add(new MouseIcon()); player = new Knight(); mMouseIconSprite = new MouseIcon(); totalForFireElapsed = TimeSpan.FromMilliseconds(200); totalForSpawnElapsed = TimeSpan.Zero; base.Initialize(); }