Example #1
0
        public string ShapeBaseTossPatch(coShapeBase thisobj)
            {
            if (!thisobj.isObject())
                return string.Empty;

            coItem item = console.Call_Classname("ItemData", "CreateItem", new[] {"HealthKitPatch"});
            item["istemp"] = true.AsString();

            item["sourceObject"] = thisobj;
            item["static"] = false.AsString();

            (( coSimSet)"MissionCleanup").pushToBack(item);

            Random r = new Random();

            Point3F vec = new Point3F(-1 + (float) r.NextDouble()*2, -1*(float) r.NextDouble()*2, (float) r.NextDouble());
            vec = vec.vecotrScale(10);
            Point3F eye = thisobj.getEyeVector();
            float dot = new Point3F("0 0 1 ").vectorDot(eye);
            if (dot < 0)
                dot = -dot;

            vec = vec + new Point3F("0 0 8").vecotrScale(1 - dot);
            vec = vec + thisobj.getVelocity();

            TransformF pos = new TransformF(thisobj.getWorldBox().minExtents);
            item.setTransform(pos);
            item.applyImpulse(pos.MPosition, vec);
            item.setCollisionTimeout(thisobj);

            item.call("schedulePop");

            return item;
            }
        public void ShapeBaseDamage(coShapeBase shapebase, coShapeBase sourceobject, Point3F position, float damage, string damagetype)
            {
            // All damage applied by one object to another should go through this method.
            // This function is provided to allow objects some chance of overriding or
            // processing damage values and types.  As opposed to having weapons call
            // ShapeBase::applyDamage directly. Damage is redirected to the datablock,
            // this is standard procedure for many built in callbacks.


            if (shapebase.isObject())
                {
                coShapeBaseData datablock = shapebase.getDataBlock();
                datablock.call("damage", shapebase, position.AsString(), sourceobject, damage.AsString(), damagetype);
                }
            }
 public int ShapeBaseShapeBaseGetInventory(coShapeBase thisobj, coItemData data)
     {
     return thisobj.isObject() ? thisobj["inv[" + data.getName() + "]"].AsInt() : 0;
     }