Example #1
0
        public void ArmorOnCollision(coPlayerData datablock, coPlayer player, coShapeBase col)
            {
            if (player.getState() == "Dead")
                return;
            // Try and pickup all items
            if (col.getClassName() == "Item")
                {
                player.call("pickup", col);
                return;
                }
            //AI are not allowed to drive they are lousey drivers....
            coGameConnection client = player["client"];

            if (!client.isObject())
                return;
            //Mount Vehicle.
            if ((console.getTypeMask(col) & (UInt32)SceneObjectTypesAsUint.GameBaseObjectType) != (UInt32)SceneObjectTypesAsUint.GameBaseObjectType)
                return;
            coVehicleData db = col.getDataBlock();
            if (((db.getClassName() == "WheeledVehicleData") || player["mountVehicle"].AsBool() || player.getState() == "Move" || col["mountable"].AsBool()))
                return;
            // Only mount drivers for now.
            ((coGameConnection)player["client"]).setFirstPerson(false);
            // For this specific example, only one person can fit
            // into a vehicle
            int mount = col.getMountNodeObject(0);
            if (mount > 0)
                return;
            // For this specific FPS Example, always mount the player to node 0
            col.mountObject(player, 0, new TransformF(true));
            player["mVehicle"] = col;
            }
Example #2
0
        public void TurretShapeData_OnRemove(coTurretShapeData thisobj, coShapeBase obj)
            {
            for (int i = 0; i < thisobj["numMountPoints"].AsInt(); i++)
                {
                if (obj.getMountNodeObject(i) == 0)
                    continue;

                coPlayer passenger = obj.getMountNodeObject(i).AsString();


                ((coTurretShapeData)passenger.getDataBlock()).call("doDismount", true.AsString());
                }
            }