Update() private method

private Update ( GameTime gameTime ) : void
gameTime GameTime
return void
Example #1
0
 public void UpdateTest_Spr()
 {
     Sprite target = new Sprite();
     TimeSpan span = new TimeSpan(0,0,0,0,100); //100 milisecond
     GameTime theGameTime = new GameTime(span, span);
     Vector2 theSpeed = new Vector2(160, 0);
     Vector2 theDirection = new Vector2(-1, 0);
     Vector2 lastPos = target.getPos();
     target.Update(theGameTime, theSpeed, theDirection);
     Assert.IsFalse(lastPos == target.getPos());
 }
Example #2
0
 public void UpdateTest()
 {
     Sprite target = new Sprite(); // TODO: Initialize to an appropriate value
     GameTime theGameTime = null; // TODO: Initialize to an appropriate value
     Vector2 theSpeed = new Vector2(); // TODO: Initialize to an appropriate value
     Vector2 theDirection = new Vector2(); // TODO: Initialize to an appropriate value
     target.Update(theGameTime, theSpeed, theDirection);
     Assert.Inconclusive("A method that does not return a value cannot be verified.");
 }
Example #3
0
 public void UpdateTest()
 {
     Sprite target = new Sprite(); // TODO: Initialize to an appropriate value
     GameTime gameTime = null; // TODO: Initialize to an appropriate value
     target.Update(gameTime);
     Assert.Inconclusive("A method that does not return a value cannot be verified.");
 }