public WSceneView() { m_opaqueRenderList = new List <IRenderable>(); m_transparentRenderList = new List <IRenderable>(); m_renderablesInFrustum = new List <IRenderable>(); m_viewportRect = new FRect(0, 0, 1f, 1f); m_viewCamera = new WCamera(); m_orientationWidget = new WViewportOrientationWidget(); }
public void OverrideSceneCamera(WCamera overridden_cam) { m_viewCamera = overridden_cam; }