Example #1
0
 ///<summary>Initialize new instance of <see cref="CTNode{T}"/></summary>
 ///<param name="left">Left child</param>
 ///<param name="right">Right child</param>
 ///<param name="value">Value of current node</param>
 public CTNode(CTNode <T> left, CTNode <T> right, CTNode <T> parent, T value)
 {
     Left   = left;
     Right  = right;
     Value  = value;
     Parent = parent;
 }
Example #2
0
    /* get min cost node
     * from list of nodes */
    static CTNode GetMinCostNode(List <CTNode> nodes)
    {
        CTNode node = nodes[0];

        for (int i = 1; i < nodes.Count; i++)
        {
            if (nodes[i].cost < node.cost)
            {
                node = nodes[i];
            }
            else if (nodes[i].cost == node.cost &&
                     nodes[i].GetConstraintsCount() < node.GetConstraintsCount())
            {
                node = nodes[i];
            }
        }

        return(node);
    }
Example #3
0
 ///<summary>Set right child</summary>
 ///<param name="left"><see cref="CTNode{T}"/> to be assing as a <see cref="Right"/> child</param>
 public void SetRight(CTNode <T> right)
 {
     Right = right;
 }
Example #4
0
 ///<summary>Set left child</summary>
 ///<param name="left"><see cref="CTNode{T}"/> to be assing as a <see cref="Left"/> child</param>
 public void SetLeft(CTNode <T> left)
 {
     Left = left;
 }
Example #5
0
 ///<summary>Set parent of current node</summary>
 ///<param name="parent"><see cref="CTNode{T}"/> to be assigned as a <see cref="Parent"/> of current node</param>
 public void SetParent(CTNode <T> parent)
 {
     Parent = parent;
 }
Example #6
0
    IEnumerator StepCBS()
    {
        grid.paths = null;
        List <CTNode>   OPEN         = new List <CTNode> ();
        List <Conflict> curConflicts = new List <Conflict>();

        /* empty constraints */
        List <State>[] emptyCstr = new List <State> [nAgents];
        for (int i = 0; i < emptyCstr.Length; i++)
        {
            emptyCstr[i] = new List <State>();
        }

        List <List <Node> > soln = GetSolution(emptyCstr);
        int cost = GetSolutionCost(soln);

        /* add root node */
        CTNode curNode = new CTNode(emptyCstr, soln, cost);

        OPEN.Add(curNode);

        int nodesTraversed = 0;

        while (OPEN.Count > 0)
        {
            nodesTraversed++;

            curNode = GetMinCostNode(OPEN);
            OPEN.Remove(curNode);

            grid.paths   = curNode.soln;
            curConflicts = GetConflicts(curNode.soln);

            // Debug.Log(curNode.cost);
            yield return(0);

            if (curConflicts.Count == 0)
            {
                Debug.Log("final->");
                Debug.Log(curNode.cost);
                break;
            }


            else if (curConflicts.Count > 0)
            {
                foreach (Conflict conflict in curConflicts)
                {
                    foreach (int agentID in conflict.agents)
                    {
                        // copy constraints
                        List <State>[] newConstraints = new List <State> [nAgents];
                        for (int i = 0; i < newConstraints.Length; i++)
                        {
                            newConstraints[i] = new List <State>(curNode.cstr[i]);
                        }

                        // add new constraint
                        newConstraints[agentID].Add(new State(conflict.node, conflict.time));

                        // solve with new constraints
                        List <List <Node> > newSoln = GetSolution(newConstraints, curNode.soln, agentID);
                        int newCost = GetSolutionCost(newSoln);

                        // add new node
                        CTNode newNode = new CTNode(newConstraints, newSoln, newCost);
                        OPEN.Add(newNode);
                    }
                }
            }
        }

        if (testing && logTestResults)
        {
            Log(nodesTraversed.ToString() + ", " + curNode.cost);
        }
        if (AStar.Mode == AStar.MODE_VH)
        {
            AStar.Mode = AStar.MODE_N;
            StartCoroutine(StepCBS());
        }
        else if (AStar.Mode == AStar.MODE_N)
        {
            StartCoroutine(FlyDrones());
        }
    }