public override void Initialize(WeatherSystem owner)
 {
     particleSystem = owner.GetParticleSystem(type);
     Clock.Pausing += delegate { if (Clock.Paused)
                                 {
                                     Pause();
                                 }
                                 else
                                 {
                                     Unpause();
                                 } };
 }
Example #2
0
 public override void Initialize(WeatherSystem owner)
 {
     particleSystem = owner.GetParticleSystem(type);
 }