private void Awake() { if (instance != null) { Destroy(gameObject); return; } instance = this; weatherAudioSource = GetComponent <AudioSource>(); onChangeWeather = new OnChangeWeatherEvent(); }
public override void Initialize(WeatherSystem owner) { particleSystem = owner.GetParticleSystem(type); Clock.Pausing += delegate { if (Clock.Paused) { Pause(); } else { Unpause(); } }; }
public override void Initialize(WeatherSystem owner) { this.owner = owner; fog = owner.gameObject.GetComponentInParent <D2FogsNoiseTexPE>(); }
public void SetSystem(WeatherSystem system) { weatherSystem = system; }
public abstract void Initialize(WeatherSystem owner);
public override void Initialize(WeatherSystem owner) { particleSystem = owner.GetParticleSystem(type); }