Example #1
0
        /// <summary>Gets the BaseSpirit at a specific level.</summary>
        /// <param name="level">the level to get the BaseSpirit for</param>
        /// <returns>the BaseSpirit amount</returns>
        public int GetSpirit(int level)
        {
            LevelStatInfo levelStat = this.LevelStats[level - 1];

            if (levelStat == null)
            {
                return(0);
            }
            return(levelStat.Spirit);
        }
Example #2
0
        /// <summary>Gets the BaseIntellect at a specific level.</summary>
        /// <param name="level">the level to get the BaseIntellect for</param>
        /// <returns>the BaseIntellect amount</returns>
        public int GetIntellect(int level)
        {
            LevelStatInfo levelStat = this.LevelStats[level - 1];

            if (levelStat == null)
            {
                return(0);
            }
            return(levelStat.Intellect);
        }
Example #3
0
        /// <summary>Gets the BaseAgility at a specific level.</summary>
        /// <param name="level">the level to get the BaseAgility for</param>
        /// <returns>BaseAgility amount</returns>
        public int GetAgility(int level)
        {
            LevelStatInfo levelStat = this.LevelStats[level - 1];

            if (levelStat == null)
            {
                return(0);
            }
            return(levelStat.Agility);
        }
Example #4
0
        /// <summary>Gets the BaseStamina at a specific level.</summary>
        /// <param name="level">the level to get the BaseStamina for</param>
        /// <returns>BaseStamina amount</returns>
        public int GetStamina(int level)
        {
            LevelStatInfo levelStat = this.LevelStats[level - 1];

            if (levelStat == null)
            {
                return(0);
            }
            return(levelStat.Stamina);
        }
Example #5
0
        /// <summary>Gets the BaseStrength at a specific level.</summary>
        /// <param name="level">the level to get the BaseStrength for</param>
        /// <returns>BaseStrength amount</returns>
        public int GetStrength(int level)
        {
            LevelStatInfo levelStat = LevelStats[level - 1];

            if (levelStat == null)
            {
                return(0);
            }
            return(levelStat.Strength);
        }