Example #1
0
 public override void Start()
 {
     base.Start();
     base.SouldIgnoreCollisions = false;
     healthBar.MaxHealth        = Health;
     healthBar.UpdateHealth(Health);
     spawnShield();
     weaponry = GetComponent <Weaponry>();
 }
Example #2
0
 //CHECK THE PATHFINDER
 void AddStuffToPlayer(TroopScript player,int faction,muhClasses muhclass,Chief leader, int Attack,int Defence,int HitPoints,int Speed,int NumberOfSoldiers,  Weaponry _weapon, Armory _armor)
 {
     //	Classes ClassToSet = Classes.fromList(muhclass);
     player.Faction = faction;
     player.SetClassDONTUSETHISAREYOUSUREYOUWANTTOUSETHISYOUREALLYSHOULDNT(muhclass);
     player.SetChief(leader);
     player.SetBaseAttack(Attack);
     player.SetBaseDefence(Defence);
     player.SetBaseHitpoints(HitPoints);
     player.SetBaseSpeed(Speed);
     player.SetNumber(NumberOfSoldiers);
     player.SetWeapon(_weapon);
     player.SetArmor(_armor);
 }
Example #3
0
    //public WeaponryHandsUsed handsUsed;
    public static Weaponry FromName(WeaponryName name)
    {
        Weaponry ret = new Weaponry();
        switch(name){
        case WeaponryName.TestSword:
            ret = new Weaponry(){
                NameOfTheEquip = WeaponryName.TestSword.ToString(),
                Attack = 10,
                Defence = 0,
                minRange = 0,
                maxRange = 1,
                speedModifier = 0.8f,
                movModifier = 0.8f,
                handsUsed = NumberOfHands.OneHanded,
                weapType = WeaponType.Sword,
                armrType = ArmorType.NotAnArmor
                    };
            break;
        case WeaponryName.TestAxe:
            ret = new Weaponry(){
                NameOfTheEquip = WeaponryName.TestAxe.ToString(),

                Attack = 12,
                Defence = 1,
                minRange = 0,
                maxRange = 1,
                speedModifier = 0.6f,
                movModifier = 0.6f,
                handsUsed = NumberOfHands.OneHanded,
                weapType = WeaponType.Axe,
                armrType = ArmorType.NotAnArmor
            };
            break;
        case WeaponryName.TestHammer:
            ret = new Weaponry(){
                NameOfTheEquip = WeaponryName.TestHammer.ToString(),

                Attack = 8,
                Defence = 0,
                minRange = 0,
                maxRange = 1,
                speedModifier = 0.7f,
                movModifier = 0.7f,
                handsUsed = NumberOfHands.TwoHanded,
                weapType = WeaponType.Mace,
                armrType = ArmorType.NotAnArmor
            };
            break;
        case WeaponryName.TestPike:
            ret = new Weaponry(){
                NameOfTheEquip = WeaponryName.TestPike.ToString(),

                Attack = 11,
                Defence = 0,
                minRange = 0,
                maxRange = 1,
                speedModifier = 0.9f,
                movModifier = 0.7f,
                handsUsed = NumberOfHands.OneHanded,
                weapType = WeaponType.Spear,
                armrType = ArmorType.NotAnArmor

            };
            break;
        case WeaponryName.TestBow:
            ret = new Weaponry(){
                NameOfTheEquip = WeaponryName.TestBow.ToString(),

                Attack = 5,
                Defence = 0,
                minRange = 2,
                maxRange = 6,
                speedModifier = 0.3f,
                movModifier = 0.65f,
                handsUsed = NumberOfHands.Bow,
                weapType = WeaponType.Bow,
                armrType = ArmorType.NotAnArmor

            };
            break;
        case WeaponryName.TestCrossbow:
            ret = new Weaponry(){
                NameOfTheEquip = WeaponryName.TestCrossbow.ToString(),

                Attack = 8,
                Defence = 0,
                minRange = 0,
                maxRange = 4,
                speedModifier = 0.2f,
                movModifier = 0.71f,
                handsUsed = NumberOfHands.Bow,
                weapType = WeaponType.Crossbow,
                armrType = ArmorType.NotAnArmor

            };

            break;
        }
        return ret;
    }
Example #4
0
 //======================================
 //             SETTERS
 //======================================
 public void SetWeapon(Weaponry weapon)
 {
     WeaponAdopted = weapon;
 }
Example #5
0
 public SplitShot(Weaponry weaponry)
 {
     this.weaponry = weaponry;
 }