/// <summary> /// Handles the logic required in the inicialization of the instance. /// </summary> static private SceneCore InstanceInitialize() { SceneCore __instance = new SceneCore(); GameCore.instance.AddSceneCore(__instance); return(__instance); }
/// <summary> /// Function to be called from the scene core to send itself to this core. /// </summary> public void AddSceneCore(SceneCore p_sceneCore) { _sceneCore = p_sceneCore; }