public Pose GetPose(int userid) { IntPtr cPtr = VixenLibPINVOKE.BodyTracker_GetPose(swigCPtr, userid); return((Pose)SharedObj.MakeObject(cPtr, true)); }
public Event(int code, int size, SharedObj sender) : this(VixenLibPINVOKE.new_Event__SWIG_0(code, size, SharedObj.getCPtr(sender)), true) { }
public TrackEvent(int type, int userid, SharedObj sender) : this(VixenLibPINVOKE.new_TrackEvent__SWIG_3(type, userid, SharedObj.getCPtr(sender)), true) { }
public Skeleton GetSkeleton() { IntPtr cPtr = VixenLibPINVOKE.Pose_GetSkeleton(swigCPtr); return((Skeleton)SharedObj.MakeObject(cPtr, true)); }
public new Group GetAt(int i) { IntPtr cPtr = VixenLibPINVOKE.Group_GetAt(swigCPtr, i); return((Group)SharedObj.MakeObject(cPtr, true)); }
public Group Find(string searchstr, int opts) { IntPtr cPtr = VixenLibPINVOKE.Group_Find__SWIG_0(swigCPtr, searchstr, opts); return((Group)SharedObj.MakeObject(cPtr, true)); }
public Group Replace(Group arg0) { IntPtr cPtr = VixenLibPINVOKE.Group_Replace(swigCPtr, Group.getCPtr(arg0)); return((Group)SharedObj.MakeObject(cPtr, true)); }
public new Engine Next() { IntPtr cPtr = VixenLibPINVOKE.Engine_Next(swigCPtr); return((Engine)SharedObj.MakeObject(cPtr, true)); }
public ObjArray FindAll(string searchstr, int opts) { IntPtr cPtr = VixenLibPINVOKE.Group_FindAll(swigCPtr, searchstr, opts); return((ObjArray)SharedObj.MakeObject(cPtr, true)); }
public Group Append(Group child) { IntPtr cPtr = VixenLibPINVOKE.Group_Append(swigCPtr, Group.getCPtr(child)); return((Group)SharedObj.MakeObject(cPtr, true)); }
public static Physics Get() { IntPtr cPtr = VixenLibPINVOKE.Physics_Get(); return((Physics)SharedObj.MakeObject(cPtr, true)); }
public new Scene __ref__() { IntPtr cPtr = VixenLibPINVOKE.SceneRef___ref__(swigCPtr); return((Scene)SharedObj.MakeObject(cPtr, true)); }
public new Engine GetAt(int i) { IntPtr cPtr = VixenLibPINVOKE.Engine_GetAt(swigCPtr, i); return((Engine)SharedObj.MakeObject(cPtr, true)); }
public new static World3D Get() { IntPtr cPtr = VixenLibPINVOKE.World3D_Get(); return((World3D)SharedObj.MakeObject(cPtr, true)); }
public Group Next() { IntPtr cPtr = VixenLibPINVOKE.Group_Next(swigCPtr); return((Group)SharedObj.MakeObject(cPtr, true)); }
public Scene GetScene() { IntPtr cPtr = VixenLibPINVOKE.World3D_GetScene__SWIG_1(swigCPtr); return((Scene)SharedObj.MakeObject(cPtr, true)); }
public virtual Engine FindTarget(SharedObj arg0) { IntPtr cPtr = VixenLibPINVOKE.Engine_FindTarget(swigCPtr, SharedObj.getCPtr(arg0)); return((Engine)SharedObj.MakeObject(cPtr, true)); }