void IMissionVisitor.Visit(SkipTurnMission mission) { this.movementSteps.Add(new FleetMovement( this.fleet, localFleet(), this.time, 1, new Vector2D() )); this.time = 1; }
public void Visit(SkipTurnMission mission) { this.remainingMissions.AddLast(mission); }
public void Visit(SkipTurnMission mission) { //TODO(later) not crucial but some implementation should be provided }
void IMissionVisitor.Visit(SkipTurnMission mission) { this.stay(); }
void IMissionVisitor.Visit(SkipTurnMission mission) { //no operation }