private void btnContinuar_click(object sender, RoutedEventArgs e) { WindowGame janela = new WindowGame(); janela.Show(); WindowGame2.Close(); }
private void btnCadastrar_click(object sender, RoutedEventArgs e) { if (txtLogin.Text != "" && txtSenha.Text != "") { if (txtSenha.Text == txtConfirma.Text) { userModel.Username = Convert.ToString(txtLogin.Text); userModel.Password = Convert.ToString(txtSenha.Text); bool res; res = bll.Incluir(userModel); Aviso aviso = new Aviso("Usuário cadstrado!"); aviso.Show(); if (Entrar() > 0) { WindowGame janelaJogo = new WindowGame(); janelaJogo.Show(); } this.Close(); } else { Aviso aviso = new Aviso("Senhas diferentes!"); aviso.Show(); txtSenha.Text = ""; txtConfirma.Text = ""; } } else { Aviso aviso = new Aviso("Preencher campos obrigatórios!"); aviso.Show(); } }
private void btnJogar_Click(object sender, RoutedEventArgs e) { if (Entrar() > 0) { //chamar pagina de jogo WindowGame janelaGame = new WindowGame(); janelaGame.Show(); Hide(); } }
public void Contagem() { nuvem1.Visibility = Visibility.Collapsed; nuvem2.Visibility = Visibility.Collapsed; nuvem3.Visibility = Visibility.Collapsed; DispatcherTimer timer = new DispatcherTimer(); timer.Interval = new TimeSpan(0, 0, 1); //intervalo de tempo, hora, min, segundo //timer.Tick += new EventHandler(timer_Tick); int hora = 00; int min = 00; int sec = 49; //FUNÇÃO TICK DE 1 SEGUNDO timer.Tick += (s, a) => { string tempo = Convert.ToString(hora) + ":" + Convert.ToString(min) + ":" + Convert.ToString(sec); //QUANDO TIMER ZERAR, FECHA TELA 1 E ABRE TELA 2 if (txtTime.Text == "00:00") { try { //abre proxima janela janela2.Show(); //fecha janela principal WindowGame.Close(); } catch { //quando fechar a janela 2, inicializa janela principal WindowGame.Initialized += WindowGame_Initialized; } } else { txtTime.Text = Convert.ToDateTime(tempo).ToString("mm:ss"); } if (sec > 0) { sec--; } else if (sec <= 0) { min--; sec = 59; } }; timer.Start(); }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.WindowGame1 = ((View.WindowGame)(target)); #line 9 "..\..\WindowGame.xaml" this.WindowGame1.Initialized += new System.EventHandler(this.WindowGame1_Initialized); #line default #line hidden return; case 2: this.retTime = ((System.Windows.Shapes.Rectangle)(target)); return; case 3: this.btnAplicar = ((System.Windows.Controls.Button)(target)); #line 260 "..\..\WindowGame.xaml" this.btnAplicar.Click += new System.Windows.RoutedEventHandler(this.btnAplicar_click); #line default #line hidden return; case 4: this.btnLimpar = ((System.Windows.Controls.Button)(target)); #line 281 "..\..\WindowGame.xaml" this.btnLimpar.Click += new System.Windows.RoutedEventHandler(this.LimparClick); #line default #line hidden return; case 5: this.btn1 = ((System.Windows.Controls.Button)(target)); #line 297 "..\..\WindowGame.xaml" this.btn1.Click += new System.Windows.RoutedEventHandler(this.btn1Click); #line default #line hidden return; case 6: this.btn2 = ((System.Windows.Controls.Button)(target)); #line 313 "..\..\WindowGame.xaml" this.btn2.Click += new System.Windows.RoutedEventHandler(this.btn2Click); #line default #line hidden return; case 7: this.btn3 = ((System.Windows.Controls.Button)(target)); #line 329 "..\..\WindowGame.xaml" this.btn3.Click += new System.Windows.RoutedEventHandler(this.btn3Click); #line default #line hidden return; case 8: this.btn4 = ((System.Windows.Controls.Button)(target)); #line 345 "..\..\WindowGame.xaml" this.btn4.Click += new System.Windows.RoutedEventHandler(this.btn4Click); #line default #line hidden return; case 9: this.btn5 = ((System.Windows.Controls.Button)(target)); #line 361 "..\..\WindowGame.xaml" this.btn5.Click += new System.Windows.RoutedEventHandler(this.btn5Click); #line default #line hidden return; case 10: this.retResultado = ((System.Windows.Shapes.Rectangle)(target)); return; case 11: this.lblResultado = ((System.Windows.Controls.Label)(target)); return; case 12: this.btnRobo = ((System.Windows.Controls.Button)(target)); return; case 13: this.nuvem1 = ((Microsoft.Expression.Controls.Callout)(target)); return; case 14: this.nuvem2 = ((Microsoft.Expression.Controls.Callout)(target)); return; case 15: this.nuvem3 = ((Microsoft.Expression.Controls.Callout)(target)); return; case 16: this.txtTime = ((System.Windows.Controls.TextBox)(target)); return; case 17: this.label = ((System.Windows.Controls.Label)(target)); return; case 18: this.lblPontos = ((System.Windows.Controls.Label)(target)); return; case 19: this.lblJogador = ((System.Windows.Controls.Label)(target)); return; } this._contentLoaded = true; }