public static Vector3 ClosestPosition(this BurstBoxCollider box, Vector3 worldPosition, float4x4 toLocal)
        {
            var localPosition = math.transform(toLocal, worldPosition);
            var closest       = box.ClosestLocalPosition(localPosition);

            return(math.transform(math.inverse(box.ToWorldMatrix), closest));
        }
        public static Vector3 ClosestPosition(this BurstBoxCollider box, Vector3 worldPosition, float4x4 toLocal, float4x4 toWorld)
        {
            var localSphereCenter = math.transform(toLocal, worldPosition);
            var closest           = box.ClosestLocalPosition(localSphereCenter);

            return(math.transform(toWorld, closest));
        }