// void SetViewport(vtkViewport * viewport) // "void SetViewport(vtkViewport *viewport)" public void SetViewport(vtkViewport /*(vtkViewport*)*/ viewport) { VTK_API.API_vtkCoordinate.SetViewport_0(this, viewport); }
// void RenderOverlay(vtkViewport * viewport) // "void RenderOverlay(vtkViewport* viewport)" public void RenderOverlay(vtkViewport /*(vtkViewport*)*/ viewport) { VTK_API.API_vtkActor2DCollection.RenderOverlay_0(this, viewport); }
// virtual void RenderTranslucentPolygonalGeometry(vtkViewport * ARG_0, vtkActor2D * ARG_1) // "virtual void RenderTranslucentPolygonalGeometry(vtkViewport*, vtkActor2D*)" public void RenderTranslucentPolygonalGeometry(vtkViewport /*(vtkViewport*)*/ ARG_0, vtkActor2D /*(vtkActor2D*)*/ ARG_1) { VTK_API.API_vtkMapper2D.RenderTranslucentPolygonalGeometry_0(this, ARG_0, ARG_1); }
// virtual void RenderOpaqueGeometry(vtkViewport * ARG_0, vtkActor2D * ARG_1) // "virtual void RenderOpaqueGeometry(vtkViewport*, vtkActor2D*)" public void RenderOpaqueGeometry(vtkViewport /*(vtkViewport*)*/ ARG_0, vtkActor2D /*(vtkActor2D*)*/ ARG_1) { VTK_API.API_vtkMapper2D.RenderOpaqueGeometry_0(this, ARG_0, ARG_1); }
// virtual void RenderOverlay(vtkViewport * ARG_0, vtkActor2D * ARG_1) // "virtual void RenderOverlay(vtkViewport*, vtkActor2D*)" public void RenderOverlay(vtkViewport /*(vtkViewport*)*/ ARG_0, vtkActor2D /*(vtkActor2D*)*/ ARG_1) { VTK_API.API_vtkMapper2D.RenderOverlay_0(this, ARG_0, ARG_1); }
// virtual void SetAllocatedRenderTime(double t, vtkViewport * ARG_0) // "virtual void SetAllocatedRenderTime(double t, vtkViewport *)" public void SetAllocatedRenderTime(double /*(double)*/ t, vtkViewport /*(vtkViewport*)*/ ARG_0) { VTK_API.API_vtkProp.SetAllocatedRenderTime_0(this, t, ARG_0); }
// virtual void AddEstimatedRenderTime(double t, vtkViewport * ARG_0) // "virtual void AddEstimatedRenderTime(double t, vtkViewport *)" public void AddEstimatedRenderTime(double /*(double)*/ t, vtkViewport /*(vtkViewport*)*/ ARG_0) { VTK_API.API_vtkProp.AddEstimatedRenderTime_0(this, t, ARG_0); }