public static void OnCreateFromHierarchy() { Transform parent = null; Transform T = UnityEditor.Selection.activeTransform; if (T != null) { parent = T; } UIDynamicList.Create("List", parent, Vector3.zero, default_width, default_height, default_margin, default_item_width, default_item_height, default_item_depth); }
private void OnWizardCreate() { UIDynamicList.Create(listName, parentPanel ? parentPanel.transform : null, Vector3.zero, width, height, margin, itemWidth, itemHeight, itemDepth); }