예제 #1
0
        public static void OnCreateFromHierarchy()
        {
            Transform parent = null;
            Transform T      = UnityEditor.Selection.activeTransform;

            if (T != null)
            {
                parent = T;
            }

            UIDynamicList.Create("List", parent, Vector3.zero, default_width, default_height, default_margin, default_item_width, default_item_height, default_item_depth);
        }
예제 #2
0
 private void OnWizardCreate()
 {
     UIDynamicList.Create(listName, parentPanel ? parentPanel.transform : null, Vector3.zero, width, height, margin, itemWidth, itemHeight, itemDepth);
 }