Example #1
0
        public void TestActorFloatAccessors()
        {
            string brainUid    = System.Guid.NewGuid().ToString();
            string agentUid    = System.Guid.NewGuid().ToString();
            string brainSource = @"
      function updateAgent(obj) {
        const prev = getActorFloat(12, 34);
        if(Math.abs(prev - 12.34) > 1e-6) throw 'ahhh';
        setActorFloat(12, 34, 56.78);
      }";

            Debug.Assert(V8InUnity.Native.ResetBrain(brainUid, brainSource));
            TestAgentRequest req;

            req.floats      = new float[0];
            actorFloatValue = 12.34f;
            var callbacks = new Native.UpdateCallbacks();

            callbacks.getActorFloat = TestActorFloatGetter;
            callbacks.setActorFloat = TestActorFloatSetter;
            var maybeResponse = V8InUnity.Native.UpdateAgent <TestAgentRequest, TestAgentResponse>(brainUid, agentUid, req, callbacks);

            Debug.Assert(!maybeResponse.IsEmpty());
            Assert.AreEqual(56.78f, actorFloatValue, 1e-6);
        }
Example #2
0
        public void TestSetActorStringUndefined()
        {
            string brainUid = System.Guid.NewGuid().ToString();
            string agentUid = System.Guid.NewGuid().ToString();

            actorStringValue = "overwrite me";
            string brainSource = @"
          function updateAgent(obj) {
            setActorString(12, 34, undefined);
          }";

            Debug.Assert(V8InUnity.Native.ResetBrain(brainUid, brainSource));

            var req = new TestAgentRequest {
                floats = new float[0]
            };
            var callbacks = new Native.UpdateCallbacks
            {
                getActorString = TestActorStringGetter,
                setActorString = TestActorStringSetter
            };
            var maybeResponse = V8InUnity.Native.UpdateAgent <TestAgentRequest, TestAgentResponse>(brainUid, agentUid, req, callbacks);

            Debug.Assert(!maybeResponse.IsEmpty());
            Assert.AreEqual("", actorStringValue);
        }
Example #3
0
        public void TestActorBooleanAccessors()
        {
            string brainUid    = System.Guid.NewGuid().ToString();
            string agentUid    = System.Guid.NewGuid().ToString();
            string brainSource = @"
      function updateAgent(obj) {
        const prev = getActorBoolean(12, 34);
        if(prev != true) throw 'ahhh';
        setActorBoolean(12, 34, false);
      }";

            Debug.Assert(V8InUnity.Native.ResetBrain(brainUid, brainSource));
            TestAgentRequest req;

            req.floats     = new float[0];
            actorBoolValue = true;
            var callbacks = new Native.UpdateCallbacks();

            callbacks.getActorBoolean = TestActorBooleanGetter;
            callbacks.setActorBoolean = TestActorBooleanSetter;
            var maybeResponse = V8InUnity.Native.UpdateAgent <TestAgentRequest, TestAgentResponse>(brainUid, agentUid, req, callbacks);

            Debug.Assert(!maybeResponse.IsEmpty());
            Assert.AreEqual(false, actorBoolValue);
        }
Example #4
0
        public void TestActorStringAccessors()
        {
            // Do this test several times, since there's lots of caching in this code path.
            for (int i = 0; i < 5; i++)
            {
                string brainUid = System.Guid.NewGuid().ToString();
                string agentUid = System.Guid.NewGuid().ToString();
                Debug.Log($"strting test for {brainUid}");
                actorStringValue = $"€ {brainUid} €";
                string brainSource = @"
          function updateAgent(obj) {
            const prev = getActorString(12, 34);
            sysLog(`got string: ${prev}`);
            if(prev != '€ " + brainUid + @" €') throw 'ahhh';
            setActorString(12, 34, 'from JS € " + agentUid + @" € euros €');
          }";
                Debug.Assert(V8InUnity.Native.ResetBrain(brainUid, brainSource));

                var req = new TestAgentRequest {
                    floats = new float[0]
                };
                var callbacks = new Native.UpdateCallbacks
                {
                    getActorString = TestActorStringGetter,
                    setActorString = TestActorStringSetter
                };
                var maybeResponse = V8InUnity.Native.UpdateAgent <TestAgentRequest, TestAgentResponse>(brainUid, agentUid, req, callbacks);
                Debug.Assert(!maybeResponse.IsEmpty());
                Assert.AreEqual("from JS € " + agentUid + " € euros €", actorStringValue);

                Debug.Log($"OK succeeded once");
            }
        }
Example #5
0
        public void TestServicesBasic()
        {
            string brainUid    = System.Guid.NewGuid().ToString();
            string agentUid    = System.Guid.NewGuid().ToString();
            string brainSource = @"
function updateAgent(state) {
  const v = callVoosService('vec123');
  state.floatsOut = [v.x, v.y, v.z];
}
";

            Debug.Assert(V8InUnity.Native.ResetBrain(brainUid, brainSource));
            TestAgentRequest req;

            req.floats = new float[0];
            var cbs = new Native.UpdateCallbacks();

            cbs.callService = TestCallServiceCallback;
            var maybeResponse = V8InUnity.Native.UpdateAgent <TestAgentRequest, TestAgentResponse>(brainUid, agentUid, req, cbs);

            Debug.Assert(!maybeResponse.IsEmpty());
            TestAgentResponse res = maybeResponse.Get();

            Debug.Assert(res.floatsOut[0] == 1f);
            Debug.Assert(res.floatsOut[1] == 2f);
            Debug.Assert(res.floatsOut[2] == 3f);
        }