// Start is called before the first frame update void Start() { RenderSettings.skybox = materials[ColorProgress.getLevel()]; }
void Start() { sprite_renderer = GetComponent <SpriteRenderer>(); sprite_renderer.sprite = closed_sprites[ColorProgress.getLevel()]; }
void OnTriggerEnter2D(Collider2D other) { sprite_renderer.sprite = open_sprites[ColorProgress.getLevel()]; }
void OnTriggerExit2D(Collider2D other) { sprite_renderer.sprite = closed_sprites[ColorProgress.getLevel()]; }
void Update() { sprite_renderer.sprite = sprites[ColorProgress.getLevel()]; }