Example #1
0
 // Start is called before the first frame update
 void Start()
 {
     RenderSettings.skybox = materials[ColorProgress.getLevel()];
 }
Example #2
0
 void Start()
 {
     sprite_renderer        = GetComponent <SpriteRenderer>();
     sprite_renderer.sprite = closed_sprites[ColorProgress.getLevel()];
 }
Example #3
0
 void OnTriggerEnter2D(Collider2D other)
 {
     sprite_renderer.sprite = open_sprites[ColorProgress.getLevel()];
 }
Example #4
0
 void OnTriggerExit2D(Collider2D other)
 {
     sprite_renderer.sprite = closed_sprites[ColorProgress.getLevel()];
 }
Example #5
0
 void Update()
 {
     sprite_renderer.sprite = sprites[ColorProgress.getLevel()];
 }