/// <summary> /// 创建新的 Uto_Message 对象。 /// </summary> /// <param name="messageId">MessageId 属性的初始值。</param> /// <param name="type">Type 属性的初始值。</param> /// <param name="isIgnore">IsIgnore 属性的初始值。</param> /// <param name="dateCreated">DateCreated 属性的初始值。</param> /// <param name="belongId">BelongId 属性的初始值。</param> /// <param name="userId">UserId 属性的初始值。</param> /// <param name="sendUserId">SendUserId 属性的初始值。</param> /// <param name="childrenBelongId">ChildrenBelongId 属性的初始值。</param> public static Uto_Message CreateUto_Message(global::System.Int64 messageId, global::System.String type, global::System.Boolean isIgnore, global::System.DateTime dateCreated, global::System.Int64 belongId, global::System.Int64 userId, global::System.Int64 sendUserId, global::System.Int64 childrenBelongId) { Uto_Message uto_Message = new Uto_Message(); uto_Message.MessageId = messageId; uto_Message.Type = type; uto_Message.IsIgnore = isIgnore; uto_Message.DateCreated = dateCreated; uto_Message.BelongId = belongId; uto_Message.UserId = userId; uto_Message.SendUserId = sendUserId; uto_Message.ChildrenBelongId = childrenBelongId; return uto_Message; }
/// <summary> /// 用于向 Uto_Message EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddToUto_Message(Uto_Message uto_Message) { base.AddObject("Uto_Message", uto_Message); }