/// <summary> /// Creates a new drag and drop operation that can be returned from a drag begin to inform the UI what i /// being dragged and dropped and what it looks like. /// </summary> public static UDragDropOperation CreateDragDropOperation(TSubclassOf <UDragDropOperation> OperationClass) { IntPtr ___ret = CreateDragDropOperation(IntPtr.Zero, OperationClass.NativeClass); if (___ret == IntPtr.Zero) { return(null); } UDragDropOperation ___ret2 = new UDragDropOperation() { _this = ___ret }; return(___ret2); }
/// <summary>Returns the drag and drop operation that is currently occurring if any, otherwise nothing.</summary> public static UDragDropOperation GetDragDroppingContent() { IntPtr ___ret = GetDragDroppingContent(IntPtr.Zero); if (___ret == IntPtr.Zero) { return(null); } UDragDropOperation ___ret2 = new UDragDropOperation() { _this = ___ret }; return(___ret2); }