private void SlowTaskStep(UObject target) { currentSlowTaskStep++; slowTask.EnterProgressFrame((float)(100.0 / currentSlowTaskTarget), GetSlowTaskTitle()); if (subSlowTask != null && target != null) { subSlowTask.EnterProgressFrame(1, target.GetName()); } }
private string FmtObjNameOrNull(UObject obj) { return(obj != null?obj.GetName() : "(null)"); }