Example #1
0
        public static unsafe void HackVTable(UObject obj)
        {
            // This will swap out the vtable entry and store the old one in our managed UClass

            if (!Native_UObjectBaseUtility.IsA(obj.Address, Runtime.Classes.UClass))
            {
                UClass unrealClass = obj.GetClass();
                if (unrealClass.VTableOriginalFunctions == null)
                {
                    IntPtr *vtable = *(IntPtr **)obj.Address;

                    unrealClass.VTableOriginalFunctions = new Dictionary <int, UClass.VTableOriginalFunc>();
                    foreach (FunctionRedirect redirect in vtableRedirects)
                    {
                        if (!Native_UObjectBaseUtility.IsA(obj.Address, redirect.Class))
                        {
                            continue;
                        }

                        IntPtr originalFunctionAddress = vtable[redirect.VTableIndex];

                        if (originalFunctionAddress != redirect.NativeCallback)
                        {
                            IntPtr originalOwnerClassAddress = FindOriginalVTableOwner(
                                redirect.Class, unrealClass.Address, originalFunctionAddress, redirect.VTableIndex);

                            if (originalOwnerClassAddress != unrealClass.Address)
                            {
                                UClass originalOwnerClass = GCHelper.Find <UClass>(originalOwnerClassAddress);
                                if (originalOwnerClass.VTableOriginalFunctions == null)
                                {
                                    HackVTable(originalOwnerClass.GetDefaultObject());
                                }
                            }

                            IntPtr pageAlignedPtr = FMemory.PageAlignPointer((IntPtr)(&vtable[redirect.VTableIndex]));
                            FMemory.PageProtect(pageAlignedPtr, (IntPtr)IntPtr.Size, true, true);
                            *(&vtable[redirect.VTableIndex]) = redirect.NativeCallback;
                        }
                        else
                        {
                            // The VTable has already been swapped out. Find the original function address.
                            UClass superClass = unrealClass;
                            while ((superClass = superClass.GetSuperClass()) != null && superClass.VTableOriginalFunctions == null)
                            {
                            }

                            Debug.Assert(superClass != null && superClass.VTableOriginalFunctions != null &&
                                         superClass.VTableOriginalFunctions.ContainsKey(redirect.VTableIndex));

                            originalFunctionAddress = superClass.VTableOriginalFunctions[redirect.VTableIndex].FuncAddress;
                        }

                        unrealClass.VTableOriginalFunctions.Add(redirect.VTableIndex, new UClass.VTableOriginalFunc(originalFunctionAddress));
                    }
                }
            }
        }
Example #2
0
        private void GenerateCodeForModule(UnrealModuleInfo module)
        {
            List <UStruct>   structs         = new List <UStruct>();
            List <UEnum>     enums           = new List <UEnum>();
            List <UFunction> globalFunctions = new List <UFunction>();

            foreach (UStruct unrealStruct in new TObjectIterator <UStruct>())
            {
                if (!unrealStruct.IsA <UFunction>() && unrealStruct.IsIn(module.Package) &&
                    CanExportStruct(unrealStruct) && IsAvailableType(unrealStruct))
                {
                    structs.Add(unrealStruct);
                }
            }

            foreach (UEnum unrealEnum in new TObjectIterator <UEnum>())
            {
                if (unrealEnum.IsIn(module.Package) && CanExportEnum(unrealEnum) && IsAvailableType(unrealEnum))
                {
                    enums.Add(unrealEnum);
                }
            }

            UClass packageClass = UClass.GetClass <UPackage>();

            foreach (UFunction function in new TObjectIterator <UFunction>())
            {
                UObject outer = function.GetOuter();
                if (outer == null || outer.GetClass() != packageClass)
                {
                    continue;
                }

                if (function.HasAnyFunctionFlags(EFunctionFlags.Delegate | EFunctionFlags.MulticastDelegate) && function.IsIn(module.Package))
                {
                    globalFunctions.Add(function);
                }
            }

            SlowTaskSetModuleCount(1);
            SlowTaskBeginModule(FPackageName.GetShortName(module.Package), structs.Count + enums.Count + globalFunctions.Count);

            GenerateCodeForModule(module, structs.ToArray(), enums.ToArray(), globalFunctions.ToArray());
        }
Example #3
0
            /// <summary>
            /// Returns the original function address
            /// </summary>
            /// <param name="obj">An object which has the target function its vtable</param>
            /// <returns>The original function address</returns>
            public UClass.VTableOriginalFunc GetOriginalFunc(UObject obj)
            {
                UClass unrealClass = obj.GetClass();

                Debug.Assert(unrealClass != null);

                if (unrealClass.VTableOriginalFunctions == null)
                {
                    HackVTable(obj);
                }

                Debug.Assert(unrealClass.VTableOriginalFunctions != null);

                UClass.VTableOriginalFunc original;
                unrealClass.VTableOriginalFunctions.TryGetValue(VTableIndex, out original);
                Debug.Assert(original.FuncAddress != IntPtr.Zero);

                return(original);
            }
Example #4
0
        public static unsafe void Unload()
        {
            foreach (FunctionRedirect redirect in vtableRedirects)
            {
                using (FStringUnsafe dummyNameUnsafe = new FStringUnsafe(redirect.DummyName))
                {
                    Native_VTableHacks.Set_VTableCallback(ref dummyNameUnsafe.Array, IntPtr.Zero);
                }
            }

            // Restore the old vtable entry on hotreload. This is important as otherwise we would lose the original function address
            // which is stored in the managed UClass (which gets destroyed on hotreload)
            foreach (IntPtr objAddress in new NativeReflection.NativeObjectIterator(Runtime.Classes.UObject, EObjectFlags.NoFlags))
            {
                foreach (FunctionRedirect redirect in vtableRedirects)
                {
                    if (!Native_UObjectBaseUtility.IsA(objAddress, redirect.Class))
                    {
                        continue;
                    }

                    IntPtr *vtable = *(IntPtr **)objAddress;
                    if (vtable[redirect.VTableIndex] == redirect.NativeCallback)
                    {
                        UObject obj = GCHelper.Find(objAddress);
                        Debug.Assert(obj != null);

                        UClass unrealClass = obj.GetClass();
                        Debug.Assert(unrealClass != null);

                        UClass.VTableOriginalFunc originalFunc;
                        if (unrealClass.VTableOriginalFunctions != null &&
                            unrealClass.VTableOriginalFunctions.TryGetValue(redirect.VTableIndex, out originalFunc))
                        {
                            IntPtr pageAlignedPtr = FMemory.PageAlignPointer((IntPtr)(&vtable[redirect.VTableIndex]));
                            FMemory.PageProtect(pageAlignedPtr, (IntPtr)IntPtr.Size, true, true);
                            *(&vtable[redirect.VTableIndex]) = originalFunc.FuncAddress;
                        }
                    }
                }
            }
        }
Example #5
0
        public void GenerateCodeForModules(UnrealModuleType[] moduleTypes)
        {
            BeginGenerateModules();

            HashSet <string> moduleNamesWhitelistToLower = new HashSet <string>();

            foreach (string moduleName in ModulesNamesWhitelist)
            {
                moduleNamesWhitelistToLower.Add(moduleName.ToLower());
            }

            HashSet <string> moduleNamesBlacklistToLower = new HashSet <string>();

            foreach (string moduleName in ModulesNamesBlacklist)
            {
                moduleNamesBlacklistToLower.Add(moduleName.ToLower());
            }

            Dictionary <UPackage, List <UStruct> >   structsByPackage         = new Dictionary <UPackage, List <UStruct> >();
            Dictionary <UPackage, List <UEnum> >     enumsByPackage           = new Dictionary <UPackage, List <UEnum> >();
            Dictionary <UPackage, List <UFunction> > globalFunctionsByPackage = new Dictionary <UPackage, List <UFunction> >();

            foreach (UStruct unrealStruct in new TObjectIterator <UStruct>())
            {
                if (!unrealStruct.IsA <UFunction>() && CanExportStruct(unrealStruct) && IsAvailableType(unrealStruct))
                {
                    UPackage package = unrealStruct.GetOutermost();
                    if (package != null)
                    {
                        List <UStruct> structs;
                        if (!structsByPackage.TryGetValue(package, out structs))
                        {
                            structsByPackage.Add(package, structs = new List <UStruct>());
                        }
                        structs.Add(unrealStruct);
                    }
                }
            }

            foreach (UEnum unrealEnum in new TObjectIterator <UEnum>())
            {
                if (CanExportEnum(unrealEnum) && IsAvailableType(unrealEnum))
                {
                    UPackage package = unrealEnum.GetOutermost();
                    if (package != null)
                    {
                        List <UEnum> enums;
                        if (!enumsByPackage.TryGetValue(package, out enums))
                        {
                            enumsByPackage.Add(package, enums = new List <UEnum>());
                        }
                        enums.Add(unrealEnum);
                    }
                }
            }

            UClass packageClass = UClass.GetClass <UPackage>();

            foreach (UFunction function in new TObjectIterator <UFunction>())
            {
                UObject outer = function.GetOuter();
                if (outer == null || outer.GetClass() != packageClass)
                {
                    continue;
                }

                if (function.HasAnyFunctionFlags(EFunctionFlags.Delegate | EFunctionFlags.MulticastDelegate))
                {
                    UPackage package = function.GetOutermost();
                    if (package != null)
                    {
                        List <UFunction> functions;
                        if (!globalFunctionsByPackage.TryGetValue(package, out functions))
                        {
                            globalFunctionsByPackage.Add(package, functions = new List <UFunction>());
                        }
                        functions.Add(function);
                    }
                }
                else
                {
                    FMessage.Log(ELogVerbosity.Error, string.Format("Global function which isn't a delegate '{0}'", function.GetName()));
                }
            }

            Dictionary <FName, string> modulePaths = FModulesPaths.FindModulePaths("*");

            // Make sure ModulePaths and ModuleNames are the same. Based on comments FindModules may be changed/removed in the
            // future so we will want to just use FindModulePaths. For now make sure they are synced up.
            FName[] moduleNames = FModuleManager.Get().FindModules("*");
            if (moduleNames.Length != modulePaths.Count)
            {
                FMessage.Log(ELogVerbosity.Warning, string.Format("Module count invalid (update FModulePaths). FindModules:{0} FindModulePaths:{1}",
                                                                  moduleNames.Length, modulePaths.Count));

                List <FName> additionalNames = new List <FName>();
                foreach (KeyValuePair <FName, string> module in modulePaths)
                {
                    if (moduleNames.Contains(module.Key))
                    {
                        FMessage.Log(ELogVerbosity.Warning, "Module: " + module.Key + " - " + module.Value);
                    }
                    else
                    {
                        FMessage.Log(ELogVerbosity.Warning, "Additional module: " + module.Key + " - " + module.Value);
                    }
                }

                List <FName> missingNames = new List <FName>();
                foreach (FName moduleName in moduleNames)
                {
                    if (!modulePaths.ContainsKey(moduleName))
                    {
                        FMessage.Log(ELogVerbosity.Warning, "Missing module: " + moduleName);
                    }
                }
            }


            IPlugin[] plugins = IPluginManager.Instance.GetDiscoveredPlugins();

            SlowTaskSetModuleCount(modulePaths.Count);

            foreach (KeyValuePair <FName, string> modulePath in modulePaths)
            {
                SlowTaskBeginModule(modulePath.Key.PlainName);

                string   moduleName      = modulePath.Key.PlainName;
                string   longPackageName = FPackageName.ConvertToLongScriptPackageName(moduleName);
                UPackage package         = UObject.FindObjectFast <UPackage>(null, new FName(longPackageName), false, false);
                if (package != null)
                {
                    UnrealModuleInfo moduleInfo = new UnrealModuleInfo(package, moduleName, modulePath.Value,
                                                                       UnrealModuleInfo.GetModuleType(moduleName, modulePath.Value, plugins));

                    if (moduleInfo.Type == UnrealModuleType.Unknown)
                    {
                        FMessage.Log(ELogVerbosity.Error, string.Format("Unknown module type on module '{0}' '{1}'",
                                                                        moduleInfo.Name, moduleInfo.Package));
                    }
                    else if (!moduleTypes.Contains(moduleInfo.Type) || moduleNamesBlacklistToLower.Contains(moduleInfo.Name.ToLower()) ||
                             (moduleNamesWhitelistToLower.Count > 0 && !moduleNamesWhitelistToLower.Contains(moduleInfo.Name.ToLower())))
                    {
                        continue;
                    }

                    List <UStruct> structs;
                    if (!structsByPackage.TryGetValue(package, out structs))
                    {
                        structs = new List <UStruct>();
                    }

                    List <UEnum> enums;
                    if (!enumsByPackage.TryGetValue(package, out enums))
                    {
                        enums = new List <UEnum>();
                    }

                    List <UFunction> globalFunctions;
                    if (!globalFunctionsByPackage.TryGetValue(package, out globalFunctions))
                    {
                        globalFunctions = new List <UFunction>();
                    }

                    SlowTaskUpdateTarget(structs.Count + enums.Count + globalFunctions.Count);

                    GenerateCodeForModule(moduleInfo, structs.ToArray(), enums.ToArray(), globalFunctions.ToArray());
                }
            }

            IPlugin.Dispose(plugins);

            EndGenerateModules();
        }