Example #1
0
    static int SetDefaultHandler(IntPtr L)
    {
        try
        {
            ToLua.CheckArgsCount(L, 2);
            UnityGameFramework.Runtime.EventComponent obj = (UnityGameFramework.Runtime.EventComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.EventComponent));
            System.EventHandler <GameFramework.Event.GameEventArgs> arg0 = null;
            LuaTypes funcType2 = LuaDLL.lua_type(L, 2);

            if (funcType2 != LuaTypes.LUA_TFUNCTION)
            {
                arg0 = (System.EventHandler <GameFramework.Event.GameEventArgs>)ToLua.CheckObject(L, 2, typeof(System.EventHandler <GameFramework.Event.GameEventArgs>));
            }
            else
            {
                LuaFunction func = ToLua.ToLuaFunction(L, 2);
                arg0 = DelegateFactory.CreateDelegate(typeof(System.EventHandler <GameFramework.Event.GameEventArgs>), func) as System.EventHandler <GameFramework.Event.GameEventArgs>;
            }

            obj.SetDefaultHandler(arg0);
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }