static int SetDefaultHandler(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityGameFramework.Runtime.EventComponent obj = (UnityGameFramework.Runtime.EventComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.EventComponent)); System.EventHandler <GameFramework.Event.GameEventArgs> arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (System.EventHandler <GameFramework.Event.GameEventArgs>)ToLua.CheckObject(L, 2, typeof(System.EventHandler <GameFramework.Event.GameEventArgs>)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = DelegateFactory.CreateDelegate(typeof(System.EventHandler <GameFramework.Event.GameEventArgs>), func) as System.EventHandler <GameFramework.Event.GameEventArgs>; } obj.SetDefaultHandler(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }