private InitWWW ( string url, byte postData, string iHeaders ) : void | ||
url | string | |
postData | byte | |
iHeaders | string | |
return | void |
static int InitWWW(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityEngine.WWW obj = (UnityEngine.WWW)ToLua.CheckObject(L, 1, typeof(UnityEngine.WWW)); string arg0 = ToLua.CheckString(L, 2); byte[] arg1 = ToLua.CheckByteBuffer(L, 3); string[] arg2 = ToLua.CheckStringArray(L, 4); obj.InitWWW(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int InitWWW(IntPtr l) { try { UnityEngine.WWW self = (UnityEngine.WWW)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Byte[] a2; checkArray(l, 3, out a2); System.String[] a3; checkArray(l, 4, out a3); self.InitWWW(a1, a2, a3); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int InitWWW(IntPtr l) { try{ UnityEngine.WWW self = (UnityEngine.WWW)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Byte[] a2; checkType(l, 3, out a2); System.String[] a3; checkType(l, 4, out a3); self.InitWWW(a1, a2, a3); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static int _m_InitWWW(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.WWW __cl_gen_to_be_invoked = (UnityEngine.WWW)translator.FastGetCSObj(L, 1); try { { string url = LuaAPI.lua_tostring(L, 2); byte[] postData = LuaAPI.lua_tobytes(L, 3); string[] iHeaders = (string[])translator.GetObject(L, 4, typeof(string[])); __cl_gen_to_be_invoked.InitWWW(url, postData, iHeaders); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static public int InitWWW(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.WWW self = (UnityEngine.WWW)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Byte[] a2; checkArray(l, 3, out a2); System.String[] a3; checkArray(l, 4, out a3); self.InitWWW(a1, a2, a3); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }