Ray ray = new Ray(transform.position, transform.forward); Vector3 point = ray.GetPoint(10);This code creates a new ray with the origin at the position of a game object (transform.position) and pointing forward (transform.forward). Then it calls the GetPoint method with a distance of 10 units, which returns a Vector3 position of the point along the ray that is 10 units away from the origin. Package Library: This method is part of the UnityEngine library, which is included in the Unity game engine.