The UnityEngine.MeshFilter class in C# is a component that is commonly used in Unity to render meshes in the game scene. It allows developers to attach a mesh to a game object and control various properties, such as the mesh's vertices, triangles, and normals. With MeshFilter, developers can manipulate the shape and appearance of the mesh, allowing for dynamic and interactive visuals in the game.
C# (CSharp) UnityEngine MeshFilter - 60 examples found. These are the top rated real world C# (CSharp) examples of UnityEngine.MeshFilter extracted from open source projects. You can rate examples to help us improve the quality of examples.