public static int set_shadows_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Light ret = get_obj(nThisPtr); UnityEngine.LightShadows arg0 = (UnityEngine.LightShadows)(FCLibHelper.fc_get_int(L, 0)); ret.shadows = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
static void Light_shadows(JSVCall vc) { if (vc.bGet) { UnityEngine.Light _this = (UnityEngine.Light)vc.csObj; var result = _this.shadows; JSApi.setEnum((int)JSApi.SetType.Rval, (int)result); } else { UnityEngine.LightShadows arg0 = (UnityEngine.LightShadows)JSApi.getEnum((int)JSApi.GetType.Arg); UnityEngine.Light _this = (UnityEngine.Light)vc.csObj; _this.shadows = arg0; } }