public static int set_shadows_wrap(long L)
 {
     try
     {
         long  nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         Light ret      = get_obj(nThisPtr);
         UnityEngine.LightShadows arg0 = (UnityEngine.LightShadows)(FCLibHelper.fc_get_int(L, 0));
         ret.shadows = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
 static void Light_shadows(JSVCall vc)
 {
     if (vc.bGet)
     {
         UnityEngine.Light _this = (UnityEngine.Light)vc.csObj;
         var result = _this.shadows;
         JSApi.setEnum((int)JSApi.SetType.Rval, (int)result);
     }
     else
     {
         UnityEngine.LightShadows arg0  = (UnityEngine.LightShadows)JSApi.getEnum((int)JSApi.GetType.Arg);
         UnityEngine.Light        _this = (UnityEngine.Light)vc.csObj;
         _this.shadows = arg0;
     }
 }