static int DOGoto(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject <UnityEngine.Component>(L, 1);
                float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
                int   o    = obj.DOGoto(arg0);
                LuaDLL.lua_pushinteger(L, o);
                return(1);
            }
            else if (count == 3)
            {
                UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject <UnityEngine.Component>(L, 1);
                float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
                bool  arg1 = LuaDLL.luaL_checkboolean(L, 3);
                int   o    = obj.DOGoto(arg0, arg1);
                LuaDLL.lua_pushinteger(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.DOGoto"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
 static int QPYX_DOGoto_YXQP(IntPtr L_YXQP)
 {
     try
     {
         int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP);
         if (QPYX_count_YXQP == 2)
         {
             UnityEngine.Component QPYX_obj_YXQP = (UnityEngine.Component)ToLua.CheckObject <UnityEngine.Component>(L_YXQP, 1);
             float QPYX_arg0_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 2);
             int   QPYX_o_YXQP    = QPYX_obj_YXQP.DOGoto(QPYX_arg0_YXQP);
             LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP);
             return(1);
         }
         else if (QPYX_count_YXQP == 3)
         {
             UnityEngine.Component QPYX_obj_YXQP = (UnityEngine.Component)ToLua.CheckObject <UnityEngine.Component>(L_YXQP, 1);
             float QPYX_arg0_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 2);
             bool  QPYX_arg1_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 3);
             int   QPYX_o_YXQP    = QPYX_obj_YXQP.DOGoto(QPYX_arg0_YXQP, QPYX_arg1_YXQP);
             LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP);
             return(1);
         }
         else
         {
             return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.Component.DOGoto"));
         }
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
Example #3
0
 static int DOGoto(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1, typeof(UnityEngine.Component));
         float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
         bool  arg1 = LuaDLL.luaL_checkboolean(L, 3);
         int   o    = obj.DOGoto(arg0, arg1);
         LuaDLL.lua_pushinteger(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }