// Creating an animation clip AnimationClip clip = new AnimationClip(); // Setting the duration of the clip clip.length = 2.5f; // Adding a keyframe to the clip clip.SetCurve("", typeof(Transform), "localPosition.x", AnimationCurve.Constant(0, 2.5f, 5)); // Playing the clip on a game object gameObject.GetComponentIn this example, we create a new animation clip, set its duration to 2.5 seconds, and add a keyframe that moves an object's local position on the x-axis from 0 to 5 over the duration of the clip. Finally, we play the clip on a game object using Unity's Animation component. The UnityEngine package library contains many other classes and features for game development in Unity, such as physics, networking, input handling, user interface, audio, and more.().AddClip(clip, "MyClip"); gameObject.GetComponent ().Play("MyClip");