using UnityEngine.UI; public Text scoreText; void Start() { score = 0; scoreText = GetComponent(); } void Update() { scoreText.text = "Score: " + score; }
using UnityEngine.UI; public Text healthText; public PlayerHealth playerHealth; void Start() { playerHealth = GetComponentIn this example, the GetComponent method is used to access both the PlayerHealth script and the Text component of a UI object that will display the player's current health. The current health value is obtained from the PlayerHealth script, and the display text is set using the Text property of the Text component. The package library for UnityEngine.UI is part of the Unity engine itself and does not require any external packages to be installed.(); healthText = GetComponent (); } void Update() { healthText.text = "Health: " + playerHealth.currentHealth; }