Example #1
0
    static int DOBlendableColor(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3 && TypeChecker.CheckTypes <UnityEngine.UI.Text, UnityEngine.Color, float>(L, 1))
            {
                UnityEngine.UI.Text obj  = (UnityEngine.UI.Text)ToLua.ToObject(L, 1);
                UnityEngine.Color   arg0 = ToLua.ToColor(L, 2);
                float arg1            = (float)LuaDLL.lua_tonumber(L, 3);
                DG.Tweening.Tweener o = obj.DOBlendableColor(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.UI.Graphic, UnityEngine.Color, float>(L, 1))
            {
                UnityEngine.UI.Text obj  = (UnityEngine.UI.Text)ToLua.ToObject(L, 1);
                UnityEngine.Color   arg0 = ToLua.ToColor(L, 2);
                float arg1            = (float)LuaDLL.lua_tonumber(L, 3);
                DG.Tweening.Tweener o = obj.DOBlendableColor(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.Text.DOBlendableColor"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
 static int DOBlendableColor(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.UI.Text obj  = (UnityEngine.UI.Text)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Text));
         UnityEngine.Color   arg0 = ToLua.ToColor(L, 2);
         float arg1            = (float)LuaDLL.luaL_checknumber(L, 3);
         DG.Tweening.Tweener o = obj.DOBlendableColor(arg0, arg1);
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }